1st update : Inventory System


We're excited to announce our first major update for the game, focusing on improving the inventory system!


Players (and ourselves) wanted a better way to carry items and streamline the crafting experience. That's why we've introduced a brand-new inventory system.

The backpack has also been revamped and can now be unlocked for 200 coins. When equipped, it will add 8 slots to the player inventory.


Changelog (for the tech-savvy)

  • Inventory system & UI
    • The player now has an inventory with 2 slots, expandable to 10 slots. A new UI shows the inventory content and the selected item.
    • All stations, displays, and resource nodes have been updated to use the new inventory system, mainly relying on the selected slot.
  • Backpack
    • Backpacks have been redesigned to serve as inventory extensions instead of providing hidden capacity for raw resources (like logs and ores).
  • Item tagging system
    • Introduced a new type system for items, allowing for easier tagging with properties without relying on inheritance. This improvement simplifies item categorization and management, easing future developments.
    • Displays now use this tagging system to identify compatible products.
    • Customers now buy any item crafted by the player that has a "sellable" tag.
  • Cleaning
    • Removed code from obsolete features and conducted refactoring to improve overall code quality.

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